Phase-1
Requirement discovery is the
process of identifying the capabilities and functions needed for a software
system
to meet customer needs. It's a collaborative effort that involves UI/UX designers, developers,
project managers, and end-users.
Phase-2
Conceptual
design is the process of forming and shaping new ideas, approaches, or
abstractions.
Examples of conceptual design
include products, services, and user interfaces.
Examples
of conceptual design
Apple's
iPhone
The iPhone interface prioritizes user-friendly navigation
and aesthetic appeal.
Phase
-3
In software engineering, "logical
design" refers to a high-level, conceptual blueprint of a system, focusing
on the overall structure, data flow, and functionalities without specifying
specific implementation details, while "physical design" translates
that logical design into a concrete implementation by choosing specific
hardware, software components, and defining how the system will be built on a
chosen platform, essentially detailing "how" the system will
be constructed to achieve the desired functionalities outlined in the logical
design.
Phase-4
a.
User interface (UI) design is the
process of creating the look and feel of a product's interface. It's an important part of the user experience, as it can
determine whether a user finds a product easy to use and enjoyable. C
Phase
4 b.
User interface (UI) design deliverables are the
elements that a designer creates to build a user interface for a software application
or computerized device. These deliverables can include mood boards, color systems, and icon sets.
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