8, మార్చి 2012, గురువారం

MY CLASSROOM EXPLANATIONS ON 8TH MAR .2012 SAMPLE CODE ON REC URSION GARBAGE COLLECTION AND STRING STRING BUFFER CLASSES



Garbage Collection
In the Java programming language, dynamic allocation of objects is achieved using the new operator. An object once created uses some memory and the memory remains allocated till there are references for the use of the object. When there are no references for an object, it is assumed to be no longer needed and the memory occupied by the object can be reclaimed.
There is no explicit need to destroy an object as java handles the de-allocation automatically. The technique that accomplishes this is known as Garbage Collection. Programs that do not de-allocate memory can eventually crash when there is no memory left in the system to allocate. These programs are said to have memory leaks
In Java,Garbage collection happens automatically during the lifetime of a java program, eliminating the need to de-allocate memory and avoiding memory leaks.
In C language, it is the programmer’s responsibility to de-allocate memory allocated dynamically using free() function. Note : All objects are created in Heap Section of memory.
Garbage Collection Mechanism in Java
Step 1) Copy the following code into a editor
class Student{
int a;
int b;

  public void setData(int c,int d){
    a=c;
    b=d;
  }
  public void showData(){
    System.out.println("Value of a = "+a);
    System.out.println("Value of a = "+b);
  }
  public static void main(String args[]){
    Student s1 = new Student();
    Student s2 = new Student();
    s1.setData(1,2);
    s2.setData(3,4);
    s1.showData();
    s2.showData();
    //Student s3;
    //s3=s2;
    //s3.showData();
    //s2=null;
    //s3.showData();
    //s3=null;
    //s3.showData();
  }
}
Step 2) Save, Compile and Run the code. As shown in the diagram , two objects and two reference variables are created.
Step 3) Uncomment line # 20,21,22. Save , compile & run the code.

Step 4) As show in diagram below, two reference variables are pointing to the same object.
Step 5) Uncomment line # 23 & 24. Compile , Save & Run the code
Step 6) As show in diagram below , s2 becomes null , but s3 is still pointing to the object and is not eligible for garbage collection.
Step 7) Uncomment line # 25 & 26 . Save , Compile & Run the Code
Step 8) At this point there are no references pointing to the object and becomes eligible for garbage collection. It will be removed from memory and there is no way of retrieving it back


//string class
class string
{
public static void main(String args[])
{
String s1= new String("RAMU");
String s2= new String(s1);
String s3="DAYINABOYINA";
char c[]={'a','n','j','a'};
String s4=new String(c);
System.out.println("THE CONTENT OF S4 IS "+s4);
char[] d={'J','A','V','A'};
String s5=new String(d);
System.out.println("THE CONTENT OF S5 IS "+s5);
System.out.println("THE LENGTH OF THE 3 strings are"+"\n"+s1.length()+"\n"+s2.length()+"\n"+s3.length());
System.out.println("char at "+s1.charAt(1));
if(s1.equals(s2))
System.out.println("S1==S2");

if(s2.equals(s3))
System.out.println("S2==S3");
if(s3.equals(s1))
System.out.println("S3==S1");


}}
output:-
e:\jit>javac string.java
e:\jit>java string
THE CONTENT OF S4 IS  anja
THE CONTENT OF S5 IS JAVA
THE LENGTH OF THE 3 strings are
4
4
12
char at A
S1==S2


//recursion
class rec
{
int f;
int  fact(int n)
{
if(n==1)
return 1;
else
f=n*fact(n-1);
return f;

}}

class recimpl
{
public static void main(String args[])
{

rec r= new rec();
int n=r.fact(5);
System.out.println("THE FACTORIAL IS "+n);
}}

output:-
e:\jit>javac recimpl.java
e:\jit>java recimpl
THE FACTORIAL IS 120

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