NETWORKING
NETWORK:- Interconnections of computers is
called a “network”
CLIENT:-A client is a machine that sends a
request for same service.
SERVER:-Server is a machine that provides
services to the clients.
In a network we can have
several servers and clients.
Requirements for the implementation of a network :-
1. Hardware:-physical devices
2. Software: - programs
Software always drives the
hardware.This program makes the
hardware to perform the tasks.
3. Protocol: - set of rules
or specifications. Rules should be followed by
the computers in the network.
some of the most popular protocols
TCP/IP: - Transmission
control protocol/Internet protocol.-It is a connection oriented
reliable protocol.
-used for sending messages or
text messages
UDP: - User Datagram protocol
-It is a connectionless
unreliable protocol-used for sending Audio and
Video.
-The most widely used
protocol is HTTP (Hypertext transfer protocol)-HTTP protocol transferring
the pages
-FTP (file transfer protocol)
– for downloading the file
-SMTP (Simple mail transfer
protocol) – for sending Mails
-Pop (post office protocol) –
for receiving mails.
4. Internet: - Internet is a
network of computers
Internet is an
interconnection network of all the computers on the earth.
5. Web browser: - it is
software installed on an internet client.
6. Web server: - it is
software installed on an internet server. IIS, Weblogic, Webdynamic,
Websphere, Apache, JBOSS.
IP address
Internet protocol address is
a unique Id number given to every computer on a networkTo recognize each computer
separately
Every computer will have
separate IP address.
Every IP address has four
numbers Each number range is from
0-255 only.
Ex:- 192.55.160.01 01-WWW 160-yahoo 55-homedirectory 192-file in the directory
DNS: - domain naming
servers/systemIt is a service available on
Internet which maps website names with corresponding IP addresses.
CLASSES OF IP ADDRESS
CLASSES OF IP ADDRESS
They are 5 types of IP
addresses
Class A 0 Network7 Local address 24 16,777,216 hosts
Class B 10 Network14 Local address 16 65,536 hosts
Class C 110 Network21 Local address 8 256hosts
Class D
Class E These both are for Research
The current version is
ipv6- 6bytes
IP address version 4
ipv4- 4bytes.
.com – commercial
.edu – educational
.org – government
.net – networking
organization
.mil – military
Socket: - Socket represents a
point connection between server and client.-In socket data/information
will flow.
Different clients can be
connected to same socketEvery socket will have unique
identification number
Port Number:- It is a unique id number allotted to each
socket.We can allot a new port
number for a new client.Port number will change if
the service changes.
Socket Programming: -Socket programming is the
server and client programming to connect it server and client with the help of
socket
Some allotted Port Numbers
PORT NO
APPLICATION
13 Date
and time services
14 FTP,
which transfers file
23
Telnet, which provides Remote login
25
SMTP, which delivers Mail messages
67
Bootp, which provides configuration at boot time.
80
HTTP, which transfers Web page
109 pop, which
enables users
to access mail boxes on remote systems.
port number:- is a 2 byte number.(Up to 36000) first 3000 are allotted. Connect the server through socket is called Socket programming.
Server socket class is useful to create server side socket.
Socket class is used to
create Client side socket
Server Socket and Socket
available in java.net package.
//A server to send messages
import java.io.*;
import java.net.*;
class Server1
{
public static void
main(String args[]) throws Exception
{
//create Server side Socket
ServerSocket ss = new
ServerSocket(8888);
//make the Socket accept
client connect
Socket s = ss.accept();
System.out.println("connection
established");
//attach output Stream to the
socket
OutputStream obj =
s.getOutputStream();
//to send data form server to
socket
PrintStream ps = new
PrintStream(obj);
//send data form server
String str = "Hello
Client";
ps.println(str);
ps.println("Bye");
//disconnect the server
ss.close();
s.close();
ps.close();
}
}
//client that receives
messages from server
import java.io.*;
import java.net.*;
class Client1
{
public static void
main(String args[]) throws Exception
{
//create the client socket
Socket s = new
Socket("localhost",8888);
//connect InputStream to s
InputStream obj =
s.getInputStream();
//use BufferedReader to
receive data from the socket s
BufferedReader br = new
BufferedReader(new InputStreamReader(obj));
//receive data coming form
server
String str;
while((str = br.readLine())
!= null)
System.out.println(str);
//disconnect the Client
s.close();
br.close();
}
}
connection less service implementation (UDP)
sendernet.java
import java.io.*;
import java.net.*;
public class sendernet
{
public static void main(String args[]) throws Exception
{
InetAddress destHost=InetAddress.getLocalHost();
int destPort =1234;
DatagramSocket ds=new DatagramSocket();
DataInputStream con=new DataInputStream(System.in);
String s=con.readLine();
while(true)
{
byte b[]=s.getBytes();
DatagramPacket dp=new DatagramPacket(b,b.length,destHost,destPort);
ds.send(dp);
s=con.readLine();
}
}}
recivernet.java
import java.io.*;
import java.net.*;
public class recivernet
{
public
static void main(String args[]) throws Exception
{
byte b[]=new
byte[1024];
DatagramPacket dp=new DatagramPacket(b,b.length);
DatagramSocket ds=new DatagramSocket(1234);
while(true)
{
ds.receive(dp);
byte
buf[]=dp.getData();
int
n=dp.getLength();
System.out.println(new
String(buf,0,n));
b=new
byte[1024];
dp=new DatagramPacket(b,b.length);
}
}
}
program a server with multiple client handling concept
C:\Java\bin>ipconfig
Windows IP Configuration
Ethernet adapter Local Area
Connection:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . :
167.192.0.12
Subnet Mask . . . . . . . . . . . :
255.255.0.0
Default Gateway . . . . . . . . . :
C:\Java\bin>
import java.io.*;
import java.net.*;
class multiclientnet implements Runnable
{
static ServerSocket ss;
static Socket s;
public void run()
{
String
name=Thread.currentThread().getName();
for(;;)
{
try
{
System.out.println("thread"+name+"ready
to accept");
s=ss.accept();
System.out.println("thread"+name+"accepted
connection");
PrintStream ps=new
PrintStream(s.getOutputStream());
ps.println("thread
"+name+"connected you");
Thread.sleep(20000);
ps.close();
s.close();
}
catch(Exception e){}
}
}
public static void main(String args[])
throws Exception
{
multiclient mc=new multiclient();
ss=new ServerSocket(777);
Thread t1= new
Thread(mc,"one");
Thread t2= new
Thread(mc,"two");
Thread t3= new
Thread(mc,"three");
t1.start();
t2.start();
t3.start();
}}
import java.io.*;
import java.net.*;
class multiservernet
{
public static void main(String
args[]) throws Exception
{
Socket s=new
Socket("localhost",777);
BufferedReader br=new
BufferedReader(new InputStreamReader(s.getInputStream()));
String str;
while((str=br.readLine())!=null)
{
System.out.println(str);
br.close();
s.close();
}
}
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